Limits and udp message format
in Game Engine
Hello, I am trying to make a direct dcs plugin with advanced vibration support. I have done a little C# program that send udp packets to yawvr but I need some technical information to continue
What are the limits (min/max) of the yaw, pitch and roll axis in the udp message?
What is the format of the vibration package?, sometime ago I read that it was V[axisA, axisB, axisC, Frecuency]
What is the F[x,x] function in the udp package after vibration?
HY[000.000]P[000.000]R[000.000]V[49,40,34,19]F[0,0]
Regards
Comments
Please can you ask your question to one of our developers Dániel in the yawvr discord channel. Thank you.